The Project Intake Brief
Before any code is written, we establish a precise, mutual understanding of scope, success criteria, and constraints. This isn't a sales pitch—it's a pre-flight checklist.
Target Platform
iOS/Android/PC. The platform dictates engine choice, control scheme, and performance targets.
Core Gameplay Loop
The 30-second cycle of action & reward. We need the exact verbs and verbs.
Monetization Model
Premium, ad-supported, IAP, subscription. This is a technical architecture choice, not an afterthought.
Target Audience
Age, genre affinity, hardware profile. We design for a persona, not a vague market segment.
Key Performance Indicators
Day-7 retention, CPI, completion rate. Vague goals lead to scope creep; metrics keep us focused.
"The clarity of the initial brief saved us three weeks of rework."
Initiate Your Inquiry
Start the conversation. We'll review and schedule a discovery call within 48 hours.
Prefer email? We typically respond within one business day.
The Partnership Framework
Our agreements are built on transparency and mutual protection. Here’s the financial and legal structure that ensures continuity.
Scope of Work & Deliverables
Each phase produces specific, tangible artifacts. The Discovery phase ends with a technical specification document. The Prototype phase ends with a playable build (target: 60 FPS on base hardware). Production delivers a polished MVP ready for submission.
- Deliverables are tied to milestone payments, not arbitrary dates.
- Client approval of each phase is required before moving forward.
Payment Schedule
We operate on a milestone-based structure to align risk and reward.
Intellectual Property
Upon final payment, all code, assets, and design rights are fully transferred to you. We retain the right to showcase the work in our portfolio, unless an NDA is in place.
Change Order Protocol
Requests outside the initial scope require a formal change order, documenting the impact on timeline and budget. No undocumented work.
Termination Clause
If terminated post-prototype, a prorated fee for completed work is due. This protects both parties' time investment.
Our Method: Constraints & Trade-offs
How we evaluate robustness. No fake metrics—just real constraints, real scenarios, and clear trade-offs.
The Trade-off Scanner
Visual Fidelity vs. Framerate
Pushing shadows and reflections on mobile can drop framerate from 60 FPS to 30 FPS.
We implement dynamic resolution scaling and use baked lighting for static scenes.
Complex Mechanics vs. Accessibility
A deep skill tree may alienate casual players, limiting the audience.
We design a 'core' path for mastery and a 'guided' path with automated suggestions.
Rapid Iteration vs. Polished Release
Hasty changes can introduce bugs and degrade long-term code quality.
We use feature flags and a dedicated stabilization sprint before each milestone.
Scenarios We Solve
- ▸ An indie developer optimizing a 2D platformer for 3-year-old Android tablets without sacrificing visual charm.
- ▸ A studio porting a PC roguelike to mobile, deciding which mechanics translate and which must be redesigned.
- ▸ A team debating the balance of a new character ability, using our analytics framework to measure player engagement.
- ▸ A publisher needing a vertical slice for investor presentations, with clear metrics on performance and player feedback.
What Changes Our Mind
- ▸ A critical bug report from a trusted beta tester that breaks the core loop.
- ▸ A 20% performance drop on our target hardware during a feature test.
- ▸ Consistent negative feedback on a key mechanic from the target demographic.
- ▸ A platform holder update that degrades our input latency metrics beyond acceptable thresholds.
Ready to Start the Conversation?
Review our technical range and aesthetic style, then initiate your inquiry. We typically respond within one business day.
PlayVero Contact
PlayVeroİstiklal Caddesi No: 123, Beyoğlu, İstanbul, Türkiye
Tel: +90 212 555 1234
Email: info@playvero.pro
Mon-Fri: 9:00-18:00 (TRT)